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SuperDrops

Age/Gender: 23, Male
Location: Aachen, Germany
Job: Industrial Slave

I wish the world Love, Peace and Lemoncake! --- Live is what happens while your busy making plans (J. Lennon) --- Somewhere in some world you are something you wanna be: Assulanimusmus

Newgrounds Stats

Sign-Up Date:
5/21/05

Level: 7
Aura: Neutral

Rank: Scout
Blams: 121
Saves: 89
Rank #: 31,780

Whistle Status: Normal

Exp. Points: 460 / 550
Exp. Rank #: 69,064
Voting Pow.: 4.90 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 22
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

22 Reviews | 8 w/ Responses

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Score: 8
Nothing Really Matters

"Art"

date: April 13, 2008

This was truly a piece of Art. The sketchy style was a little straining, but I got use to it about halfway through it. At first I thought the animation was choppy, but then I realised that it actually was meant to be stop-and-go like this, to be in sync with the beat. It was also sligthly creepy at times, for a song that is generally interpreted in a light-spirited manner, but it fit the text of the song really well. You did really well for a first, I hope you can build up on this potential.

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Score: 7
Mario TimeLapse

"Not bad"

submission: Mario TimeLapse
date: March 29, 2008

Your drawing was quite nice indeed, but thats about everything you got going there for you. I didn*t like your choice of music, but thats probably just personal taste. A little detail that could've improved this a bit would have been for the little Mario sprite at the bottom to do something else than just walking left to right and looking up. Commenting the progress of the picture perhaps...
Don't get killed
Drops

March 29, 2008

Author's Response:

lol, yeah, thanks. Everyone say I should make spritey mario more interesting.

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Score: 8
*Hyperanimation! Ep. 1

"Randomness can be funny!"

date: March 27, 2008

And this was a good example for it. Overall it was really nicely done, but there are parts I didn't like as well. The worst is the first: Sound. As others before me have explained enough about this I won't go into into more detail and assume you got the message. Secondly: The Sun Dialogue. It started off nice, but you should've stopped after the global warming joke. The Matrix-Thing kinda dragged it out, and took the fast pace to somewhat off a halt, and the pace is one of the key features of this animation. It also seemed a little forced to me, but that may just be me. The third thing that bummed me a little is that we don't get to know Mister Oven Mitts to good, but since its the first episode I'll let that slip. He better get some exposure in the second one though ;). What I liked was the rubbery cartoony animation style, which, along with the music choice, creates the fast pace this carton lives from. Also the unspoken jokes were good, but one two more couldn't hurt either. All in all a great start but hasn't reached it's full potential yet. Keep working on it.
Don't get killed
Drops

March 27, 2008

Author's Response:

Trust me, Oven Mitts gets plenty more lines in Episode 2. Glad you liked it!

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Score: 7
LOZ - Twilight Problem

"Medium Level of Entertainment"

date: March 27, 2008

It was OK, but personally I son't think the Awesome score it had when I saw it on the portal was qualified. Most of the jokes were more a chuckle then a laugh, but I liked the mario-tube sound whenever something warped. I personally did not yet play the game, so maybe thats the reason I didn't laugh as hard. Next time a few faster-paced jokes could improve the thing. On the other hand the drawings were totally kick-ass aand I gave you an extra-star just for using Legend of Zelda :)

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Score: 6
chang's paintbrush

"Nice start"

submission: chang's paintbrush
date: March 25, 2008

But nothing more. I`m giving this a higher vote since I feel it has potential. Expand it with more features and tools. Even if you stay with the pencil for thetime being theres lots to do: Width-Change, Borderfading, etc.
Also the background needs to be changable in color, no sense in having a black colored line in a black background, eh?
An awesome feature would be the possibility to save pics and show them to others who use the tool.

Don't get killed
Drops

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Score: 10
Looking Up

"Excellent"

submission: Looking Up
date: March 25, 2008

This flash was excellent. I could perfectly se it as a break skit in some TV-Show. The graphics were slick and simple, without looking crappy and the animation was done without visible hitches. The music was another big plus for the movie, espicially for me, because I love voice-effect music. The best part, however, was right were it belonged, at the end. You keep expecting to see them look at something silly or banal or of that ilk, but you don't even reveal it, the guy just nabs them. Great humoristic twist. wonderful.

Don't get killed
Drops

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Score: 9
Toilet Chronicles # 1

"Focus..."

date: March 25, 2008

I will focus completely on the technical points of this because I'm still woozy from the content....
The graphics were slick, I liked 'em, but why was there a hole in his pants when the bunny bit his naked butt? The black bars in the home scene didn't expand all the way, hat was kind of unnerving, having thise little margins of animation visible around them.
Thats it. Now I don't wanna think about how gross this was anymore...

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Score: 9
TT: 004 Educated Fish

"Nicely done"

date: March 21, 2008

That was good solid work. The graphics seemed to be pretty crude at first, but it was visible that the effect was intended. High quality simpleness, so to speak. The part I liked best was in the fish academy. As reviewers before me have mentioned your lip-synch was pretty awesome. I tried really hard to spot a transition point wear it was possible to see the animator switch but didn't find one, so kudos. It still somehow missed this special something though. But you guys are definately getting there. Keep on rolling.

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Score: 6
The Rise of a Knight

"No Masterpiece"

date: March 20, 2008

This game showed that some effort went into it, but not enough to raise above the masses. It was nice for what it was, a hack'n'slayer with some storyline to move things along, but there were some botherments. For example the guards attack range. I could slash stuff that was a good foot away from meeting with my swords point, whats up with that? Also the light attack animation was not good. The way he was doing it would have probably popped his shoulder joint. I liked the heavy strike though. The ending was not all that bad as well, although it openly screams "SEQUEL!" all the way. One thing I think you should improve were the bosses. The only one that was slightly challenging was the spider, the others were way to easy, compared to the difficulty of the levels.

May 4, 2008

Author's Response:

Very good points you make. Yeah, there's a sequel under construction, and Im trying to work on all the shortcomings of this game and improve upon it for the sequel. Thanks for the review!

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Score: 10
Castle Crashing the Beard

"This is gold"

date: March 18, 2008

On my first succesful playthrough in only got as far as the yellow Crasher, but I had seen that there was more, so I played again, this time concentrating on gaining experience by hitting the gravestones first. When I become the pink Crasher I laughed so hard the beard killed me...
Great Game!

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